I’m A Monkey Pulling A Lever To Get The Next iPhone Game
There’s nothing like being stranded in the Minneapolis airport during a blizzard to make one thing very clear: I’m freaking addicted to iPhone games.
There. I said it. No, it wasn’t the 150 iPhone app reviews I’ve written that made me realize this — the point was driven home during the return flight when I realized my recent completion of Rolando, Rolando 2, Peggle, Ravensword, Garters & Ghouls, and Dungeon Hunter — within a few weeks.
I also got a personal high score of 27,370 in Arcade Bowling, but you don’t want to know the details on that one.
A large part of the addiction is the incessant release of new games. Just when I polished off Rolando 2, I downloaded the amazing, retro Squareball. And just when that obsession fades, I’m caught playing 100 Nazi Scalps (found via MG Siegler)… you just can’t turn down an opportunity to gun down cartoon Nazis.
The other part of the addiction is the ease of finding and purchasing new apps. Even while away from a computer of any sort, I came to love / hate the glorious feature of purchasing iPhone apps via the iPhone itself. Now I’m sorry I memorized my iTunes password.
And lastly, iPhone games are getting better and better, as developers get more familiar with what the platform can offer and Apple keeps improving the hardware. We’re tantalizingly close to a “killer app” iPhone game that defines gaming on the iPhone or iPod Touch. Rolando 2 is almost it — but not quite. I’m excited to play this amazing game when it inevitably arrives.
Anyhow, although resigned to my current state of a frazzled monkey constantly pulling at a lever to release the next peanut, you as readers will surely benefit from every review posted until I check myself into an institution. It’s me, not you (hopefully), that is currently trying to manage 221 iPhone apps, some of which increasingly resemble bananas. Ook ook. Now if you’ll excuse me, I must resume scalping.
[…] Monitor does what it claims, plus: it’s free. And I now have some ability to budget for my iPhone app addiction next year – which is, […]
[…] being somewhat fair, I’ll give the news some credit with pros and cons from my Apple-phile / iPhone app-addicted […]
[…] own PCs), or whether some iPhone app developers find the app approval process frustrating. Apple has made buying apps an impulse buy, as easy as purchasing music. It’s become a convenience worth paying for — with freedom as part of the price — and […]