iPhone App: Sketch Dungeon

= 3 stars
Wander a dungeon, killing baddies and collecting treasure.
The Good
- Seems inspired by Gauntlet (food) with some modern improvements, namely your chararcter’s movement and firing isn’t limited to 8 directions. Missile weapons, different colored keys, treasure, mazes; it’s all here.
- Variety through crazy enemies (love the giant rat and the snakes) and inventive level design (mazes, shoot-fests).
- Zoom in or out from the maze by pinching the touch screen.
The Bad
- The pencil on folder paper aesthetic — seen in so many iPhone Apps — occasionally hampers gameplay: there’s no reason for the walls to wiggle and menus appear in a hard-to-read handwriting font.
- Not a fan of the controls: movement is controlled by iPhone tilt. A dual D-pad (movement on the left, firing on the right) would have been preferable, and it’s good for games to at least offer the option.
- You must start over from the beginning each time you die. Some of the levels are very maze-like and not fun to play again, so the lack of a save or regular checkpoints becomes a detriment to repeat play.
Conclusion
Solid game with amusing gameplay, but the lack of progress saving really killed my incentive to see this game through to its end. As a result, I haven’t been playing it that much, despite a killer price of 99 cents. Hopefully a future update will fix this flaw so I can descend into this dungeon again.
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