Apple iPhone SDK Announced
Apple finally announced their iPhone SDK and it looks pretty cool. For all the gory play by play details, check out Engadget (with pics). You can also download the SDK starting right now, right here.
Some highlights:
- Support for Microsoft Exchange. Business users rejoice.
- AOL AIM.
- Same SDK as the one used internally for Apple to develop their own iPhone apps.
- Really takes advantage of OS X underpinnings — developers can use Xcode.
- The iPhone Simulator runs on a Mac and emulates an iPhone.
- iPhone applications will be distributed via the “App Store” which works like the iTunes Music Store. Apple takes a 30% cut for non-free applications, and developers set the price.
- iPhone 2.0 software coming out in June.
- iFund with $100 million to “inspire” developers to create iPhone apps.
With Apple controlling the iPhone app distribution, they open up an additional revenue stream. It’s actually fairly brilliant to use iTunes to sell iPhone software via the infrastructure already in place for music and videos. It works, users are familiar with it, and Apple has all our credit card info ready to go.
The platform also has some developer-tempting features (Multi-touch, accelerometer), plus there’s a fairly large installed base of folks eager to try out new applications. The slick and cool “walled garden” is slowly opening up.
So will there be a 3G iPhone in June? Let the anticipation begin.
hope too see more cool apps asap
hope too see more cool apps asap
This SDK release shows that everything is about control. I would really like to see flash on iPhone, but it seems that it won’t happen any time sooner. Pity.
Others mentioned the lack of Flash on iPhone. I do think Flash is processor heavy (certain Flash pieces really set the fans on my MacBook spinning). But I definitely think there is some business posturing going on. Adobe has Flash video (highly used on YouTube) and tons of Flash games. I think Apple wants people to use Apple technologies for video — Apple has a video rental store — and use this SDK to create and sell games through the Apple Store — meaning profit for Apple in both cases.
As a Flash programmer myself I have mixed feelings about Flash not being on the iPhone. I think it’s technically possible but Apple wants to get these other profit streams going before allowing Adobe in there.
I’m really excited about the SDK, especially the $100 Million fund that is encouraging developers to create quality applications. The future seems wonderful for the iPhone
I get an IPhone some time ago and the best thing what I see on it is … the console
After my program doesn’t recognize my 6G of mp3’s from flash I was forced to remove them directly from console …
I get an IPhone some time ago and the best thing what I see on it is … the console
After my program doesn’t recognize my 6G of mp3’s from flash I was forced to remove them directly from console …
[…] same day Apple released their SDK and we laughed in their face. Google laughed with us soon after, saying Android would outsell the […]
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