Blowing My Wad In Second Life

January 23rd, 2007

Second Life.

Second LifeNo, the headline isn’t what you think. I decided to shut the virtual door on Second Life, and therefore end the “game” (well, maybe it’s not) in a suitable manner. Through my travels I built up $200 of Linden dollars, and my last quest was to blow it all. That sounded more appealing than putting it in a virtual bank account or cashing it out, since it seems that amount of Linden dollars is worth less than $1 US.

I found it easy to blow my virtual pittance since I had no desire to accumilate any virtual objects of virtual worth. So I played some slot machines (losing money) and visited several dance clubs, eventually giving all my cash to a virtual dancing girl who looked like she was gliding underwater with glowing hair. Along the way, I passed through a digital home that was set up by Sears. It was completly empty (not virtually empty).

Second Life.

I would have spent the cash more quickly, but I consistently ran into lag, which is actually is one of the more annoying aspects of Second Life. When you walk into a very popular venue, it takes a while - minutes even, for the objects to solidify. Meanwhile, people are greyed out, their clothes in the wrong place, and your avatar might get stuck in a wall or beneath a floor.

Second Life.

So in this post are several snap shots of stuff I encountered over the past month or so. I think in total I logged in about six or seven times, way more times than I think the average person would, and certainly more attention was given than to any of the Web 2.0 websites I’ve poked around on in my “Interesting” posts - and I still didn’t find Second Life appealing enough to get seriously involved with it. I was even open to meeting up with a virtual tour guide, who offered to show me around in a comment on this blog, but sadly, he was never online when I was. And while my relatives send me links to YouTube videos and flickr stuff, I think it will be quite some time before mainstream folks start signing up to create a virtual grandma avatar and face the menace of flying ten foot furry dildos.

In retrospect, the primary benefit I received from Second Life are a few snarky, annoyed blog posts which received a link from Valleywag and I believe as a result, inclusion in both Techmeme and Megite.

Second Life.

When virtual reality gets to be more like the Star Trek holodeck, putting you in a personal episode of Battlestar Galactica (with the cast of Gilmore Girls as a stand-ins for all the Cylons), I’ll give it another shot.

Until then, count me as one of the “inactive” users of Second Life.

Additional reading: Ballpark, The Guardian, Mathew Ingram, h4×3d, Slashdot, digg

In the interest of fairness, here’s Second Life’s reply to Valleywag: Second Life Insider

Check out some user photos of Second Life at flickr

My travels: Second Life

6 comments!

  1. comment Gravatar sang - January 23rd, 2007

    who are the two lovelies in the second picture and how much do they cost?

  2. comment Gravatar webomatica - January 23rd, 2007

    Ah mr sang… I’ll leave that to you figure out…

  3. comment Gravatar Second Life: virtually a real business » Mathew Ingram: mathewingram.com/work - January 23rd, 2007

    [...] Ethan Kaplan is right, there are still issues with Second Life (Webomatic has had some too), including lag and other problems. And Valleywag’s informant is correct that the financial side is closer to a pyramid scheme than a real business. But those issues will be fixed — if not by Second Life, then by someone else. [...]

  4. comment Gravatar Kevin - May 28th, 2007

    Second Life still rocks!

  5. comment Gravatar Pupi Jacobus - November 22nd, 2007

    Is not fear. SL is more than this stupid opinions. I love SL and my 4 and half month there ara one of the most exhuberant experiences of my life.
    SL is great.

  6. comment Gravatar Totally Biased List: Best And Worst Technology Of 2007 » Webomatica - Technology and Entertainment Digest - December 15th, 2007

    [...] Life: I gave up on the virtual world at the beginning of this year, and from what I gather, I haven’t missed anything - and I refuse to log back in to see if [...]

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